![]() The game is an entirely story-based journey, so the gameplay here is extremely limited. THE GAMEPLAY AND CONTROLS OF FINDING PARADISE Is it worth tampering with a dying person's memories to make sure he's happy when he finally breathes his last, even if it's not exactly real? This alone raises a bunch of ethical questions the game's short runtime can't fully explain, but the point here is how this kind of technology should make you feel. Eva Rosalene and Neil Watts from Sigmund Corp., and you're here to do one thing - fulfil a dying man's wish, even if it's all in his head. That said, the basic premise is easy enough to digest. ![]() Finding Paradise is a standalone point-and-click-esque game, after all, so I'd rather view it on its own without the shadow of To The Moon looming over it. The game has often been compared to its emotional predecessor, so I won't be focusing on that in this review. ![]() Players should be able to experience this emotional time-travelling adventure on their own with no spoilers to enjoy the full impact of the story, so suffice it to say that it'll lead you to plenty of twists and turns while hitting you right in the feels at the same time. The mobile release in particular adds subtle updates to the game to fit a modern audience, but is it worth spending five hours on, or should you go find paradise somewhere else? Table of contents:īecause Finding Paradise is a narrative-driven game - and I've always said how much I'm a sucker for these genres - to reveal the story would do it a great injustice. What does it mean to be truly happy? How do we know if the memories we've lived are real, or if we've ever truly lived at all? Cliche as it may sound, the pursuit of happiness takes centre stage in Finding Paradise, the lovely and equally tear-jerking follow-up to indie hit, To The Moon.
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